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Wesnoth Units database

Alchemist II

(image)

Experienced in battle, alchemists with 2nd degree are allowed to use basic alchemist circles like for example magic arrow. It is a fast and precision weapon, very effective against different targets. Special Notes: Precison: Ranged attack of this unit always has a 70% chance to hit.

Advances from: Alchemist
Advances to: Alchemist III Master of Balance Heavy Alchemist
Cost: 20
HP: 68
Movement: 5
XP: 60
Level: 2
Alignment: neutral
IDI8 Ak-AlchemistII
Abilities:
(image)scimitar
blade
6 - 3
melee
(image)two scimitars
blade
16 - 1
melee
(image)hammer
impact
9 - 2
melee
(image)magic arrow
fire
9 - 2
ranged
precision
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave240%
Coastal Reef240%
Deep WaterUNREACHABLE20%
Flat140%
Forest250%
Frozen320%
Hills250%
ImpassableUNREACHABLE40%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
UnwalkableUNREACHABLE20%